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Thread Statistics | Show CCP posts - 3 post(s) |

Vaerah Vahrokha
Vahrokh Consulting
3859
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Posted - 2013.02.26 08:45:00 -
[1] - Quote
Karl Hobb wrote:An increase in manufacturing costs that is passed on to the consumer does not automatically signify inflation since the purchasing power of the money has remained the same.
Not automatically but it does happen. I am living in a country where inflation rose despite the crysis worsening and despite a loss of circulating capitals.
Economy is not an exact science, this forum looks like made by Monday quarterbacks talking each other. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
3895
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Posted - 2013.03.02 18:25:00 -
[2] - Quote
RubyPorto wrote:Captain Tardbar wrote:Varius Xeral wrote:Buzzy Warstl wrote:Anybody who thinks that there is any way short of making the game unplayable by anyone to break the pattern of having a main trade hub somewhere in the safest space available and starts making suggestions that involve that not being the case really doesn't have a good grasp of the problem space. Good thing nobody suggested that. Perhaps while we're taking econ and sociology, you can take a basic reading course? I'm pretty sure it was implied. There were a few posts complaining of the cost of moving things to Jita. Because being competitive means that, after taking all of the costs into account, Nullsec manuacturers should be able to make the same Economic profit by selling its wares (or at least some subset of wares) in Jita (because you can't "fix" Jita without some really silly changes) as HS manufacturers. The cost of delivering your goods to market is definitely a cost that any firm has to take into account. That's why we're talking about Jita. Not because we want to get rid of Jita.
Imo this is a flawed request, in the sense that it is not realistic, something EvE attempts to be as much as possible.
The cost of making widget A in hi sec should be X. The cost of making widget A in null sec should be Y.
The cost of bringing widget A to hi sec should be Z, where Z = O(X) and Z = O(Y). This means that it'd be more convenient for hi seccers to create basic things (A) in hi sec, while they should still have to import more expensive null sec materials (or even finished goods) from null sec. At the same time null seccers would create basic things (A) so cheap directly in null sec to have little interest to even carry them to hi sec, favoring the birth of null sec trade hubs. They'd also have advanced materials right there and manufacture T2 stuff in place (with the industry buffs involved of course). At this point Jita would only stand for those who want to pay a premium over null sec trade hubs for the sake of getting stuff in hi sec.
This mechanism would keep hi sec competitive for basic items to sell to newbies / bears while null sec would have competitive basic items for their newbies and also revenue from exporting T2 stuff to hi sec.
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Vaerah Vahrokha
Vahrokh Consulting
3895
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Posted - 2013.03.02 18:26:00 -
[3] - Quote
Natsett Amuinn wrote:Move T2 production to .7 space and lower.
Reduce the lines in .7 space so that it ensures competition in stations for slots, spreads producers out, and encourage more use of PoS's for manufacturing.
No, move it in 0.3 space and lower so that nobody will have the excuse their null sec alts are so much better manufacturing T2 in hi sec. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
3896
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Posted - 2013.03.03 01:10:00 -
[4] - Quote
RubyPorto wrote: EVE Makes absolutely no attempt at realism.
It does not in the features where players would be totally lost if they were, vector and gravity based space travel is very hard, I have tried it in a simulator. People would spend more time trying to go in the wanted direction than paying attention to what happens.
In fact, EvE is played by many because of its realism in a lot of other features.
RubyPorto wrote: the idea that High risk activities come with inherently high rewards (in RL, high risk activities have higher rewards because fewer people do them), and so on.
Firemen, police men, mine workers would have a talk about "high rewards" for their quite high risk activities.
In RL and EvE, people *try* getting the best reward at a minimum risk, but that's often just impossible and compromises must be found. EvE too, cannot be a WoW clone with a canned path, a theme park carrying you from the obvious starter system to the obvious "end game raid instance" located in null sec. The day EvE becomes like this, EvE will stop being worth playing, a sci-fi theme park is as bad as a sword and board theme park.
RubyPorto wrote: The fact is, CCP has said that they want Nullsec industry to be lucrative. "Oh, I can save a little bit on transport costs" is not "Lucrative."
Apparently "lucrative" for CCP has a well define meaning that does not match with yours. Actually they nuke-nerfed null sec content that was really "lucrative".
RubyPorto wrote: Also, how do you propose making Nullsec production of T1 items cheaper than HS's free production of T1 items? At the moment, Nullsec is pretty much limited to making T1 Battleships cheaper than importing them through the magic of mineral compression, but that's not quite what the goal is, is it?
When cost becomes similar, then logistic becomes the stumbling block, like in RL. And like in RL, logistics should play a major role, not be cheaply bypassed. Segregate the markets, not make them all identical. Making markets not segregated and identical have created the Jita monster while heavily dampening all the other hubs.
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Vaerah Vahrokha
Vahrokh Consulting
3896
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Posted - 2013.03.03 01:14:00 -
[5] - Quote
Primary Me wrote:Nexus Day wrote:Becuase the Congo is more dangerous than North America I should be able to make the same or better income working there.
Am I getting this right? If you're going to bring RL into this then yes, there are many dangerous parts of the world where fortunes can be made but with a greater risk. Take a look at Gold mining, there's big money to be made in South America and Africa because of the lack of any environmental or health and safety regulations or formal taxes, so gold can be ripped out of the ground with a bigger profit than doing it in the US, however this comes with the risk of catching some horrible disease, being killed by bandits, kidnapped by any one of a dozen different terrorist groups, being shut down by corrupt government/militia forces for not paying the correct bribes or simply being run off your claim by a neigbouring miner, with no recourse to any sort of law. Risk v Reward
Yeah the grunts spending all their day legs deep in muddy water are really going to get rich 
Oh wait, like it was for Klondike, those who got rich were mining pick vendors and gold traders. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
3896
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Posted - 2013.03.03 01:19:00 -
[6] - Quote
Stray Bullets wrote: Industry needs to be phased out of NPC stations and into POSs ... if it makes people happer, allow small refineries in POSs in 0.5 systems. Make it a conflict driver! ;)
You apparently never tried finding a free 0.5 sec office slot. Depending on season it can be really hard, and no, wardeccing somebody does not make them sign off an office rental.
So, once you put up the 7-8 POSes and the system is full, where do you find slots? It'd make hi sec slots even more limited than null. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
3896
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Posted - 2013.03.03 08:02:00 -
[7] - Quote
Frying Doom wrote:Vaerah Vahrokha wrote:Stray Bullets wrote: Industry needs to be phased out of NPC stations and into POSs ... if it makes people happer, allow small refineries in POSs in 0.5 systems. Make it a conflict driver! ;)
You apparently never tried finding a free 0.5 sec office slot. Depending on season it can be really hard, and no, wardeccing somebody does not make them sign off an office rental. So, once you put up the 7-8 POSes and the system is full, where do you find slots? It'd make hi sec slots even more limited than null. Their are loads of free office space in 0.5 systems, just not in the ones close to trade hubs, to get closer you need to use a 0.6 or 0.7 system and they really have a lot of space available, so the should just allow refineries where ever you can anchor a POS. Player owned should always be better than NPC free.
He said 0.5, not .6 and .7. Where I am is totally far from trade hubs and still corps love the 0.5 <=> 0.4 borders so they fill the 0.5 systems offices. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
3896
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Posted - 2013.03.03 08:05:00 -
[8] - Quote
Alavaria Fera wrote: No, highsec should be like mount olympus, where the gods (CONCORD) preside over their heavenly realm.
All the nullsec dogs can scratch in the dirt like the violent animals they are.
EvE is not for unique snowflakes who demand total and radical changes to the same mechanics that worked allright for everyone for 10 years.
If CCP will do anything it'll be slow and conservative baby steps. Deal with it, you knew EvE's rules when you signed in, or at least you learned them within the first months. If you didn't, then EvE might not be the game for you. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
3896
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Posted - 2013.03.03 13:37:00 -
[9] - Quote
Frying Doom wrote:Vaerah Vahrokha wrote:Alavaria Fera wrote: No, highsec should be like mount olympus, where the gods (CONCORD) preside over their heavenly realm.
All the nullsec dogs can scratch in the dirt like the violent animals they are.
EvE is not for unique snowflakes who demand total and radical changes to the same mechanics that worked allright for everyone for 10 years. If CCP will do anything it'll be slow and conservative baby steps. Deal with it, you knew EvE's rules when you signed in, or at least you learned them within the first months. If you didn't, then EvE might not be the game for you. hold on back up...what mechanics have worked well for 10 years?
Enough mechanics to allow EvE to be one of the few 10 years old MMOs looking forward to the next 10. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
3897
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Posted - 2013.03.03 16:36:00 -
[10] - Quote
Malcanis wrote: Yet CCP have never balked at removing NPC crutches once the player economy proved it was capable of handling the load; NPC buy orders for minerals, NPC goods, etc. Why would it be so conceptually difficult to transition the player economy away from NPC manufacturing facilities?
It's always cute to see people reading what they want and not what I say.
I can't even believe you skipped my last months of posting so it's purely bad faith, something quite bad for someone who wants to run for CSM.
So, let's see how me stating since months about "transitioning with baby steps", how "I'd like NPC slots costed as much as POS slots", "improve null sec implementing hi sec alike number of slots" sounds totally fitting with your bolded sentence.
Nope it does not.
The only thing I want different are the baby steps and not to completely eradicate hi sec while improving null sec, a concept null sec people are totally impervious to listen to.
If CCP will implement a sudden strike like proposed by several, then EvE will do like every single MMO I have played in the last decade: sweeping changes => mass players quitting => new players joining but quitting >> joining and in the end the game tanks in a spectacular way.
I am not going to witness to the devastation of the game I love without saying a word.
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Vaerah Vahrokha
Vahrokh Consulting
3897
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Posted - 2013.03.04 07:57:00 -
[11] - Quote
Alavaria Fera wrote:Nicolo da'Vicenza wrote:Vaerah Vahrokha wrote: EvE is not for unique snowflakes who demand total and radical changes to the same mechanics that worked allright for everyone for 10 years
lol EVE is rife with total and radical changes demanded by players throughout its entire 10 year history Buff those mining barges even more please.
Barges and even the whole tiericide are a tiny nugget of dust compared to the sweeping consequences of flipping upside down whole regions economy. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
3897
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Posted - 2013.03.04 08:03:00 -
[12] - Quote
Alavaria Fera wrote:Malcanis wrote:Yet CCP have never balked at removing NPC crutches once the player economy proved it was capable of handling the load; NPC buy orders for minerals, NPC goods, etc. Why would it be so conceptually difficult to transition the player economy away from NPC manufacturing facilities? Because players aren't capable of moving to POSes. For one, it's troublesome when your POS corp gets wardecced, unlike the miners and PI and industry characters. Wardecs need a massive nerf before forcing players to use things like POSes will be anywhere resembling "acceptable" (it won't actually be acceptable of course, expect shooting of jita structures) to the highsecers. Though I'm sure they wouldn't mind a massive nerf to wardecs just on the principle of it.
Before even getting to have a POS, a player has to understand how it works, to have the ISK to buy it and the fuels, to have the standings... Clearly in huge contrast with CCPs attempts getting more newbie friendly tutorials, changing ammo and mod names and so on.
You are not going to force everybody and their dog to POSes like that. There have to exist at least some game features letting new players enter EvE without being insta-flooded with even more contrived mechanics than today. There could be "timed slots" that only accounts younger than X days / months can use at a minimum.
You want to smack people with the day zero choice of either having paid $10 to some third party website and then be "corraled" into a large alliance and have basically a "path" drawn by such alliance officers or joining the game "the regular new guy way" and be kicked in the face till they quit. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
3897
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Posted - 2013.03.04 08:04:00 -
[13] - Quote
Malcanis wrote:Vaerah Vahrokha wrote:Alavaria Fera wrote:Nicolo da'Vicenza wrote:Vaerah Vahrokha wrote: EvE is not for unique snowflakes who demand total and radical changes to the same mechanics that worked allright for everyone for 10 years
lol EVE is rife with total and radical changes demanded by players throughout its entire 10 year history Buff those mining barges even more please. Barges and even the whole tiericide are a tiny nugget of dust compared to the sweeping consequences of flipping upside down whole regions economy. "If we change things, then things will change! That would be terrible!"
Yeah, CCP NEVER set precedents at implementing buggy and / or crappy features.
You enjoying those new Sov mechanics, eh? Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
3897
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Posted - 2013.03.04 08:07:00 -
[14] - Quote
Mara Rinn wrote:Vaerah Vahrokha wrote:The only thing I want different are the baby steps and not to completely eradicate hi sec while improving null sec, a concept null sec people are totally impervious to listen to. Would you suggest that a "release early, release often" approach would work? For example, start off releasing player-run refineries that work as activity lines and can refine mixtures of ore, as well as reprocessing hardware. Then modify NPC stations to work the same, capable of supporting current levels of use. Then start taking away the NPC station refineries? This could happen over the course of 12 months, in parallel with the removal of other activity slots such as research, invention, manufacturing lines.
That could work, as long as the starter systems still have newbie only NPC research / manufacture slots.
Since I already have an alts network working with POSes, the whole revamp would only make my prices more competitive vs NPCers.  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
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Posted - 2013.03.04 12:23:00 -
[15] - Quote
Frying Doom wrote:It has nothing to do with forcing anyone.
If people want to be able to have a more competitive pricing on goods they sell then they get the money, learn to set up a POS and gain the rewards.
Those that don't, Don't
Considering the pleas to completely remove NPC station slots, it'd be totally forced.
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Vaerah Vahrokha
Vahrokh Consulting
3897
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Posted - 2013.03.04 13:21:00 -
[16] - Quote
Frying Doom wrote: It really is not that hard to mine in a systems store the stuff and do one or 2 jumps in a freighter I do it every couple of days as where I am a lot of the systems get mined out. or do you want that fixed so they are never ending?
And if you are moving through so many systems a day that to be in its proximity you would need to move it 4 times a day, you are barely mining now.
So, not only an EvE player is meant to have a totally higher learning and access curve by having to buy POS and set it up but ALSO buy 1.5B worth of freigther just to slowly approach competitivity?
To me it seems an endless flowering of terrible idea after terrible idea. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
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Posted - 2013.03.04 13:28:00 -
[17] - Quote
Stray Bullets wrote:When I suggested that industry in empire should be phased to POSs I wasn't expecting such a discussion. Would balance out risk vs reward in almost all regions: (haven't talked about lowsec).[list]- Industrials who risk more (having a wardeccable corp with POSs anchored) would always be more efficient than players using NPC services.
- Players using null, either in outposts or POSs would always be more efficient
And this is the first hypocrital bias.
Low sec and NPC null sec should be THE places for huge income because they are far riskier than sov null sec will ever be. Yet these are always put in parentheses, because you and the others don't give a single fu*k to the "overall good of the game" but only at your little moon goo spitting receptacle and screw off everybody else.
And here is the second:
Stray Bullets wrote: CONs Would make it impossible for the casual player to compete with a dedicated and indy focused player/corp/alliance
Casual players are already unable to compete with focused corps and alliances yet they are a majority in the game. The more you p!ss against the wind by pushing them out, the more you get your face yellow. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
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Posted - 2013.03.04 14:12:00 -
[18] - Quote
Frying Doom wrote:Vaerah Vahrokha wrote:Frying Doom wrote: It really is not that hard to mine in a systems store the stuff and do one or 2 jumps in a freighter I do it every couple of days as where I am a lot of the systems get mined out. or do you want that fixed so they are never ending?
And if you are moving through so many systems a day that to be in its proximity you would need to move it 4 times a day, you are barely mining now.
So, not only an EvE player is meant to have a totally higher learning and access curve by having to buy POS and set it up but ALSO buy 1.5B worth of freigther just to slowly approach competitiveness? To me it seems an endless flowering of terrible idea after terrible idea. Not at all you will notice I made a differentiation between a part time industrialist and a full time industrialist. Can I do what I do now with an indy ship, yes but it would suck more so do I need a freighter, no but I do love the time it saves me from the capital I out laid. So here is a question for you on capital and skills, can a 1 day old newbie mine and manufacture on the level competitive with yourself? By your argument he should be able to without higher skills or any out lay.
There's a definite difference between having to skill up to an Iteron plus production efficiency 5 vs having to grind standings (and thus done missions or paid a good amount to get them or get a POS corp from 3rd party), having to buy the POS "hardware" including some hundreds of millions in labs and misc structures plus fielding what it takes to keep it fueled plus buying a freighter just to carry stuff to it.
The former takes a couple of days, the latter a year+ or more. And all of this just to be at the *baseline*.
I know I could easily join your side: I own my own JF, multiple freigthers, used to have my own BPO research service and still today I have multiple POSes scattered between my alts. I also have 3 or 4 alts with standings to deploy a POS any time.
I have both faction POSes and BPOs to make POSes but also all the labs and several accessory POS structures (guns, neuts, ecm etc., I like my POSes to be a b!tch to attack).
I have like 80B worth of BPOs and only because I don't want to buy more.
Even then, I'd hate to only see my self interest being rewarded while the "lessers" are left in the mud, struggling and unable to grow at a rewarding rate. If a new player joins EvE they already have that nasty feeling of "everybody is a vet, I will never compete", by implementing all those ideas of yours that feeling would become solid reality.
As I said several times, I play multiplayer games since the '90s, I have seen so many of them fail for much less.
All the failed games (that did not start doomed at day zero already) at a certain point became stale. All the failed games at that point had an established "elite" or "vets community". Those demand the game to be turned as they wish, they are always right, they always know the game inside out and far better than the developers! All the failed games had developers blindly implementing what they were demanded.
All the failed games started losing new players, the only ones who can keep the players turnover from going negative over time.
At a certain point there's just the "vets" left and they have everything and are bored and then quit themselves and the game folds.
Now EvE is at a turning point, also due to the most terrible sov mechanics and due to ancient shortcomings slowly cumulating and causing issues.
And now EvE got their "elites" both in null sec and the forums and they demand the game to be changed to suit them. And they are infiltrating the CSM and the forums and 3rd party blogs and pressuring CCP to go their way.
Well I have witnessed too many debacles to let this one go ahead like this.
If CCP will come up with the next NGE it won't be because I did not warn them and everyone I can.
Because in the end it's not the "vets" or the "elite null seccers" who command the game but the totality of the players, which they don't represent at all but a very loud and self centered minority.
I know some changes ARE in order but not like this. They have to mesh in and slowly turn the game, not to re-format EvE to another game fast, it will just be the umpteenth shock that coupled with the obsolete "pay per sub" business model (plus the crysis) will just cause a snowball game desertification process.
Just no! Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
3897
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Posted - 2013.03.04 14:15:00 -
[19] - Quote
Frying Doom wrote:As to casual players not able to compete with dedicated indy players, why should they be? If I put in more hours and a crap load more capital why should they be able to be on the same profit margin as me? The fact that they can pretty much compete even though I take higher risks and expend billions a month definitely means reward = risk*capital is broken. So is the fact that the most profitable industry is done in NPC facilities in Hi-sec.
Profit margin? Heck even in RL a small entity can easily make the same or better profit margins than a larger one due to the "small and agile and efficient" factors. Yet the large entity will field huge numbers and in the end the small entity will easily earn their Honda for their CEO, while the large entity with same margins will earn their Ferraris collection for their CEO. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
3897
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Posted - 2013.03.04 14:19:00 -
[20] - Quote
Stray Bullets wrote:Regarding your comment about pissing in the wind, I consider myself a casual player these days, I make about 2bil a week, playing about 10h/week. I can't even think about competing with any serious builder or trader as we've all got the same base of operations. (NPC Stations)
So, 8-10B is casual now?
"Hey guys I buy my Supercarrier every 2-3 months I am casual, trust me!"
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Vaerah Vahrokha
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Posted - 2013.03.04 14:20:00 -
[21] - Quote
Malcanis wrote: The voice of privilege speaks.
... and it's a sad day when the voice of privilege is closer to the "common folk" in EvE than those who pretends to speak for a majority and even self nominate themselves to represent them. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
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Posted - 2013.03.04 14:24:00 -
[22] - Quote
Frying Doom wrote: And frankly I have heard a lot about why I should have to be stuck at the level of a casual industrialist but nothing as to why Industrialists should be stuck on the level of the lazy risk adverse player. That comment was not such directed at you but all I keep hearing is why I should not be able to earn more than someone with less industry SP and little or no risk.
Even in the most capitalist contries, new blood are given a chance to grow and eventually complete against the established big guys. It's a generational refresh need.
By raising the bar to entry so much, you keep your already acquired privileges while denying others to even begin competing for their first 1-2 years of gaming.
You want to create an hard planted elite to belong to and put barriers in the face of potential new competitors. It's BAD. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
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Posted - 2013.03.04 14:42:00 -
[23] - Quote
Frying Doom wrote:Also without the POS you would make slightly less profit, so all I can see is greed. You want for there to be no advantage to capital out lay and risk.
Tell that to all those who demand station slots removal (not just higher price, which is what I myself would want to see). With removal, there's no "sligthly less profit". There's the accomplished vets and then the poor sods. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
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Posted - 2013.03.04 14:51:00 -
[24] - Quote
Frying Doom wrote: As the small competitor for Toyota that owns no manufacturing facilities is who? (others may make nice cars but on most items of a similar type, they could not compete)
You did not take into account:
- inefficiencies in such a long chain - lack of brand or even "status symbol item" within the same company. That alone allows a small brand to ask for much more. - less item customization like a small producer could do. - expenses due to keeping huge stores of parts - taxes affecting storage - taxes affecting the terrains filled by the company branches - inability to promptly adapt to ever changing requests, i.e. in case of crysis you can't just stop ordering stuff from a partner, you have to downsize.
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Vaerah Vahrokha
Vahrokh Consulting
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Posted - 2013.03.04 14:52:00 -
[25] - Quote
Frying Doom wrote: If I am building an item like a JF I am risking the moon goo market does not collapse in the time I am building it, do I not deserve more profit than someone building a rifter?
As JF and marauder builder I have not a single issue at the profit a Rifter manufacturer is doing even as of today. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
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Posted - 2013.03.04 15:03:00 -
[26] - Quote
Frying Doom wrote: No I went on reality, unless you can name me a car company that does not own (or use government facilities) and competes directly with Toyota.
You went on reality, based on points I did not make. I made a case of a small company (small EvE Rifter builder) that even if it made as much margin as a large company (like you) he would still not be able to afford your own scale and thus he's still not able to "beat you".
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Vaerah Vahrokha
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Posted - 2013.03.04 17:50:00 -
[27] - Quote
Frying Doom wrote:Vaerah Vahrokha wrote:Frying Doom wrote: No I went on reality, unless you can name me a car company that does not own (or use government facilities) and competes directly with Toyota.
You went on reality, based on points I did not make. I made a case of a small company (small EvE Rifter builder) that even if it made as much margin as a large company (like you) he would still not be able to afford your own scale and thus he's still not able to "beat you". So I will take that is tony in his back shed can not compete with Toyota within the same market. And yes if he made rifters and I made jump freighters than yes the amount of my profit would be greater but back on the original point I was saying that if I was using my own manufacturing and he was renting it and we were both building rifters, does it not make sense that I should profit more per unit of rifter?
If he'd renting facilities in a lower wages and costs country than you do, then he'll still out-compete you. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
3898
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Posted - 2013.03.04 18:02:00 -
[28] - Quote
Takseen wrote: You could try to implement this into Eve by allowing each character one cheaper/more efficient manufacturing slot even in Empire. But if you want to expand beyond that, you need to pay more, move out of congested highsec or set up a POS.
Yeah this could work. I.e. allow up to 3-5 NPC slots per account (not character) so that newbies can still manufacture their stuff. But even then, the cost of those slots would go to "POS price" after the account is 1 month old.
I am not here to give lazy mofos a free meal, just to try defend newbies from zealous "nerf it all" overlords that don't see what they are going to cause. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
3900
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Posted - 2013.03.04 20:54:00 -
[29] - Quote
Stray Bullets wrote:Vaerah Vahrokha wrote:So, 8-10B is casual now?
"Hey guys I buy my Supercarrier every 2-3 months I am casual, trust me!" Seriously? A char with almost 3 years invested into indy / trade having problems doing a couple of bil a week while playing casually? Like I said before, I play about 10h a week. If that is not casual, then the mistake was mine. If casual is playing 3h a week, then I'd say the rewards will adjust accordingly to, say, 500mil a week. FFS, even with PI alone you can pretty much do this amount if you know what you're doing! :|
So, you find it just normal for a "casual" industrialist to farm his Titan every year.
I suppose by your definition a dedicated industrialist farms his personal Titans fleet every month?
And you find a Rifters manufacturer is "unfairly" competing with you with all of his huge 50k ISK revenue per ship? Come on! Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
3900
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Posted - 2013.03.04 21:24:00 -
[30] - Quote
Stray Bullets wrote:I'm pretty sure there's guys who make more isk than me, in far less time, probably with far less skills and far less effort and I don't ***** about it being unfair nor do I expect a total noob to be able to compete with me, through normal mechanics, at the same activity, when I invested a couple of years into support skills.
I'm supposed to be more efficient than he is, period.
"Couple of years" to train production efficiency to 5 and refinery to 4 and a couple other skills? Yeah that earns you a 95% efficiency over any newbie with just 6 months under his belt! Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
3900
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Posted - 2013.03.04 21:28:00 -
[31] - Quote
samualvimes wrote:Frying Doom wrote: So what you are saying is that facilities in more developed areas (Hi-sec) should cost more than for the other areas of space.
Good to see you agree on that, now I just need to convince you of why owning your own facilities should be more profitable within the same area.
sigh I never thought I'd like a post by you Frying but you've grown on me :). Exactly right. Why should paying someone to do all the work be cheaper than having your own facilities? where does that make sense anywhere?
Yeah it's not like China does not exist, Korea does not exist, Taiwan did not exist, Hong Kong + Malaysia did not exist and so on.
Let me tell how good it went with those first world countries having their own facilities vs those who outsourced in there.
Also, Apple: outsourced manufacturing and very succesful branding campaings. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
3901
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Posted - 2013.03.04 22:14:00 -
[32] - Quote
Frying Doom wrote:Yes those companies that out source do so not due to cheaper manufacturing facilities but cheaper wages.
In a lot of cases moving manufacturing to other countries costs millions and is a longer term project as they make their money back by a savings in wages, health care plans, superannuation, sick leave and holiday pay and wage taxes.
They also have cheaper manufacturing facilities. I know, the last company I have worked for, designed and produced those manufacturing facilities for a lot of Chinese factories. So cheaper that it costed less to have their facilities designed and produced in Europe and shipped to them to produce in there, than any production done in Europe or USA. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
3901
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Posted - 2013.03.04 22:17:00 -
[33] - Quote
Takseen wrote:Guttripper wrote:
Yet everyone cheers that the game is growing year after year. So why should CCP change anything when they know the players have been accepting everything dished out, will complain, yet return for more?
...have you been away for the last 3 years or something? Incarna, the Jita monument/protest, the massive flood of Spaceship related improvements in the last few years?
Evidently, and correctly, CCP decided that creating cheap and new PvP ships and an host of refurbished features for everybody, takes over the precedence over some dozens of super-inflated pro industrialists unhappy with their double billion digits a month of revenue.
The increased PCU seems to suggest CCP were right helping (also) those dirty newbies and casuals. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
3903
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Posted - 2013.03.05 00:45:00 -
[34] - Quote
Frying Doom wrote: That was what I could not understand, If the machines are built in Europe and sold to China doesn't that mean the costs the companies are saving are in relation to wages not the cost of the equipment. Kind of exactly what I said?
As I have yet to see any argument as to how renting equipment is cheaper than owing your own in relation to running costs. As the initial capital expenditure is obviously higher if you buy the manufacturing equipment.
No, because those export equipment are required to fulfill so low standards in terms of automation, quality control, safeties (and much more) that it costs much less to produce than the same stuff for western countries. That's for amortization costs.
Then their cycles time is faster which for high volume is very important, the NOK pieces are vastly less so you make a 2% production increase right there, you generally need to support less reconfigurations (they cost a good number of working hours each) and "model recipes" and a number of other details. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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Vaerah Vahrokha
Vahrokh Consulting
3904
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Posted - 2013.03.05 08:06:00 -
[35] - Quote
Frying Doom wrote: So you are selling lower quality equipment at a cheaper price but either way around they still own the equipment and are not renting it.
No, selling that stuff to manufacturers in China who in turn are used by western world to produce without owning the production facilities. A la Apple. End result, despite they don't own the facilities, those western brands produce stuff at lower price than other brands can do while owning the whole production chain with no third party. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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